The full PlayStation downloads list for April – as opposed to the sneak peek we got thanks to Pulse earlier this month, where the list is not segregated by platform – has been released and Ubisoft's I Am Alive was indeed the top download. On the PS3 and PSN list, thatgamecompany's Journey followed Ubisoft's long-awaited title. Reverge Labs' debut Skullgirls managed to snag the third spot.
On the PS Vita side, Escape Plan continued to dominate – no surprise since there's not much else for the PS Vita right now, though that changes today. Modern Warfare 3's Content Collection #1 drop on PSN also did well, topping out the PS3 add-on category. Finally, Final Fantasy VII was the top PSOne Classic, but then again you already knew that because it's always Final Fantasy VII.
On the PS Vita side, Escape Plan continued to dominate – no surprise since there's not much else for the PS Vita right now, though that changes today. Modern Warfare 3's Content Collection #1 drop on PSN also did well, topping out the PS3 add-on category. Finally, Final Fantasy VII was the top PSOne Classic, but then again you already knew that because it's always Final Fantasy VII.
PixelJunk 4am drops its sick beats on PSN today, daring anyone to look cooler or make prettier sounds come out of a TV than mixmaster Baiyon. Seriously, launching this game is a dare in itself – to create something beautiful and share it with the world – so don't be a wuss. Today PSN also gets Sonic the Hedgehog 4: Episode 2, Prototype 2 and Rock of Ages for download on PSN.
PlayStation Plus members get Rock of Ages for free, Goldeneye 007 Reloaded for half price ($30) and Assassin's Creed: Brotherhood Complete Edition for 40 percent off ($15). The entire run-down of content, free, discounted and just-launched, is available on the PlayStation Blog.
PlayStation Plus members get Rock of Ages for free, Goldeneye 007 Reloaded for half price ($30) and Assassin's Creed: Brotherhood Complete Edition for 40 percent off ($15). The entire run-down of content, free, discounted and just-launched, is available on the PlayStation Blog.
THQ saw a net revenue loss of $239.9 million for the fiscal year ending March 31, 2012, $100 million more than the previous fiscal year's loss of $136.1 million.
"We have made significant changes to our business, and are on track to execute our strategy of delivering quality connected core gaming experiences, beginning with the sequel to the award-winning Darksiders in August," president and CEO Brian Farrell said in a THQ earnings statement.
THQ has seen a rough year, with plummeting revenue despite the success of Saints Row: The Third and WWE '12. THQ laid off 240 employees, slashed the salaries of its head honchos and cut its "kids' licensed video games" department earlier this fiscal year, following quarter losses of nearly triple the previous period.
THQ has sold through 84 percent of its shipped uDraw tablets and expects to sell its remaining inventory in fiscal 2013. The company's "future kids' license commitments" have been reduced by $30 million, THQ reports.
THQ describes its emergency layoffs, salary cuts and company rehashing as follows: "The company exited the traditional kids' licensed games business, and streamlined its product line, organization and cost structure to support a smaller company positioned for sustained profitability."
"We have made significant changes to our business, and are on track to execute our strategy of delivering quality connected core gaming experiences, beginning with the sequel to the award-winning Darksiders in August," president and CEO Brian Farrell said in a THQ earnings statement.
THQ has seen a rough year, with plummeting revenue despite the success of Saints Row: The Third and WWE '12. THQ laid off 240 employees, slashed the salaries of its head honchos and cut its "kids' licensed video games" department earlier this fiscal year, following quarter losses of nearly triple the previous period.
THQ has sold through 84 percent of its shipped uDraw tablets and expects to sell its remaining inventory in fiscal 2013. The company's "future kids' license commitments" have been reduced by $30 million, THQ reports.
THQ describes its emergency layoffs, salary cuts and company rehashing as follows: "The company exited the traditional kids' licensed games business, and streamlined its product line, organization and cost structure to support a smaller company positioned for sustained profitability."
Ubisoft ended the 2012 financial year on the up, reporting a gross profit of €718 million ($917 million) and sales up 2.1 percent to €1 billion ($1.4 billion) year-over-year, according to its financial results for 2011-2012.
Ubisoft ended fiscal 2011-12 with net income of €37.3 million ($47.6 million), up from a net loss of €52.1 million ($66.5 million) in the 2011 fiscal year.
Sales from "core gamers" in Assassin's Creed Revelations, Rayman Origins, Driver San Francisco and free-to-play title The Settlers Online generated €578 million ($738.1 million) in revenue, Ubisoft reported. Casual games brought in €483 million ($616.8 million) in revenue, mainly from Just Dance, Rocksmith and free-to-play title Howrse.
Core and casual titles contributed to a 110.8 percent jump in online and digital sales, bringing that figure to €80 million ($102.1 million), Ubisoft reported.
Ubisoft's net cash position is down from €99.2 million ($126.6 million) in 2011 to €84.6 million ($108 million) in 2012, while current operating income rose 90 percent to €56 million ($71.5 million) year-over-year.
Ubisoft ended fiscal 2011-12 with net income of €37.3 million ($47.6 million), up from a net loss of €52.1 million ($66.5 million) in the 2011 fiscal year.
Sales from "core gamers" in Assassin's Creed Revelations, Rayman Origins, Driver San Francisco and free-to-play title The Settlers Online generated €578 million ($738.1 million) in revenue, Ubisoft reported. Casual games brought in €483 million ($616.8 million) in revenue, mainly from Just Dance, Rocksmith and free-to-play title Howrse.
Core and casual titles contributed to a 110.8 percent jump in online and digital sales, bringing that figure to €80 million ($102.1 million), Ubisoft reported.
Ubisoft's net cash position is down from €99.2 million ($126.6 million) in 2011 to €84.6 million ($108 million) in 2012, while current operating income rose 90 percent to €56 million ($71.5 million) year-over-year.
PixelJunk 4am arrives on PlayStation Network this week, allowing any Move owner to turn his or her living room into an audiovisual, experimental performance space and look just ... almost ... okay, nowhere near as cool as Baiyon doing it. There are still some things that require a professional. ...
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Sony's financial results for the fiscal year ending on March 31, 2012 are in, with the Japanese giant reporting year-over-year losses in revenue and operating losses that it attributes to "the unfavorable impact of foreign exchange rates, the impact of the Great East Japan Earthquake and the floods in Thailand, and deterioration in market conditions in developed countries."
Sony's fiscal 2012 ran from April 1, 2011 through March 31, 2012, with the company reporting net revenue of ¥6.49 trillion ($79.1 billion), down 9.6 percent year-over-year from the ¥7.18 trillion (approx. $89 billion) reported at the end of fiscal 2010. After expenses, Sony reports an operating loss of ¥67.3 billion ($820 million), which is actually a smaller loss than that reported at the end of fiscal 2011 (¥199.8 billion/approx $2 billion).
Year-over-year sales decreases were primarily due to Sony's Consumer Products & Services (CPS) and Professional, Device & Solutions (PDS) divisions, with CPS sales down 18.5 percent at ¥3.13 trillion ($38.2 billion) in 2012 vs. ¥3.84 trillion (approx. $48 billion) in 2011, resulting in an operating loss of ¥229.8 billion ($2.8 billion) – more than a 2,000 percent decrease from 2011's operating income of ¥10.8 billion (approx. $135 million). CPS encompasses Sony's consumer electronics sectors, including LCD TVs, PCs, photography solutions and, of course, gaming.
Sony partially attributes CPS' decline in sales to "lower sales of PlayStation®3 hardware due to a strategic price reduction and lower sales of PlayStation®2 due to platform migration," among other reasons like deteriorating conditions in North American and European TV markets.
Sony's fiscal 2012 ran from April 1, 2011 through March 31, 2012, with the company reporting net revenue of ¥6.49 trillion ($79.1 billion), down 9.6 percent year-over-year from the ¥7.18 trillion (approx. $89 billion) reported at the end of fiscal 2010. After expenses, Sony reports an operating loss of ¥67.3 billion ($820 million), which is actually a smaller loss than that reported at the end of fiscal 2011 (¥199.8 billion/approx $2 billion).
Year-over-year sales decreases were primarily due to Sony's Consumer Products & Services (CPS) and Professional, Device & Solutions (PDS) divisions, with CPS sales down 18.5 percent at ¥3.13 trillion ($38.2 billion) in 2012 vs. ¥3.84 trillion (approx. $48 billion) in 2011, resulting in an operating loss of ¥229.8 billion ($2.8 billion) – more than a 2,000 percent decrease from 2011's operating income of ¥10.8 billion (approx. $135 million). CPS encompasses Sony's consumer electronics sectors, including LCD TVs, PCs, photography solutions and, of course, gaming.
Sony partially attributes CPS' decline in sales to "lower sales of PlayStation®3 hardware due to a strategic price reduction and lower sales of PlayStation®2 due to platform migration," among other reasons like deteriorating conditions in North American and European TV markets.
If you like atmospheric adventure games starring a disembodied hand, you'd best swing by the PlayStation Store to see Datura. It leads Sony's weekly content dump today, and is joined by the PixelJunk series sale and full PS3 game trials for Saints Row: The Third and Need for Speed The Run.
And if you're a PS Plus member, don't forget to snag all of your May freebies. The full list of this week's content can be found over on the PlayStation Blog.
And if you're a PS Plus member, don't forget to snag all of your May freebies. The full list of this week's content can be found over on the PlayStation Blog.
All right, fine – we're sorry for the pun in the headline. This inaugural developer diary from Sorcery conjurers The Workshop and SCEA covers the game's extensive Move integration, the design processess involved and the satisfying feeling that comes with creating a tornado made of fire. ...
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Datura looks like it will be a mind-melting Move masterpiece on its own, but seeing it running on a giant screen with a virtual reality visor, we can't help but be summarily impressed. Check out Plastic's rig in the above video, which features Sony's HMZ-T1 personal projector and a giant hand. ...
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The Entertainment Software Association is collaborating with the US Council on Fitness, Sports, and Nutrition to launch the "Active Play Presidential Active Lifestyle Award Challenge," which will task kids and adults with taking on 60 or 30 minutes of "active video gaming activity," respectively, five days per week over the course of six weeks.
Moreover, the collaboration means that your favorite game publishers are adding "PALA+" functionality to their games, allowing gamers to "stay motivated and track their progress in the program." Electronic Arts, Konami Digital Entertainment, Microsoft Corporation, Nintendo of America, Sony Computer Entertainment America, Take-Two Interactive Software/2K Play, and Ubisoft are all listed in the official announcement.
And what will that functionality entail, exactly? The ESA ambiguously describes it as the following:
- Interactive tools to help kids and families monitor the progress of their physical activity and healthy eating goals
- Tracking tools to help participants in different schools and communities engage in competition
- Helpful tips and information on healthy living from PCFSN [President's Council on Fitness, Sports & Nutrition]
PixelJunk 4am is live in early access beta in the United Arab Emirates, Great Britain, New Zealand, Australia, and Ireland with a trimmed-down version available exclusively for PS Plus members. The beta offers one song and one visualizer as a test for the full seven songs, six visualizers with 38 variations, 10 events and more than 190 sounds that hit with the game on May 15.
4am requires Move to play, but anyone with eyeballs or eardrums can enjoy it. Early access includes the Live Beta Viewer, which allows Plus members to stream other players' performances, including from Japan's DJ Baiyon, who will stream his playtime during the beta.
4am requires Move to play, but anyone with eyeballs or eardrums can enjoy it. Early access includes the Live Beta Viewer, which allows Plus members to stream other players' performances, including from Japan's DJ Baiyon, who will stream his playtime during the beta.

Before the official release, a beta will be distributed to some PlayStation Plus members on May 1. During this time, Q will host special live performances including one by DJ and 4am producer Baiyon.
Even if you're not a Move owner or musician, there's a feature that may appeal to you. In the PlayStation Blog post announcing the release date, lead designer Rowan Parker announced that "PixelJunk 4am can be used as a stand-alone music visualizer to play your favorite music from your PS3." Five visualizers will be available right away, and you can unlock more by playing the game.
Datura, the dreamlike PSN Move game about exploring a magical (and likely metaphorical) forest, will be released in Europe on May 9, according to a Sony UK product page for the game. While nothing official has been announced, we'd argue that this page constitutes fairly official notice in itself.
There's no corresponding US page, but it's likely that a May 9 release in the UK means Datura will come to North America on May 8, the nearest Tuesday. In any case, the new trailer (above) should make sure you have plenty of questions to go with this latest answer.
At first glance, it looks like Sony's answer to the Wii Wheel. But the patent proposing the above device has one odd feature: controller grips on the side of the wheel, which houses a PlayStation Move, that extend outward.
The patent – it's described as "ornamental design for a video game controller peripheral" – was originally filed in April of last year and recently surfaced online. As is the case with many patents, this is less of a guaranteed product and more of snapshot of some of the ideas that went through a peripheral designer's head.
The patent – it's described as "ornamental design for a video game controller peripheral" – was originally filed in April of last year and recently surfaced online. As is the case with many patents, this is less of a guaranteed product and more of snapshot of some of the ideas that went through a peripheral designer's head.
For our next trick, we will make the next two and a half minutes of your day disappear. ...
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